fix: negative scale breaking collision shapes#502
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xingzihai wants to merge 1 commit intoappsinacup:mainfrom
Open
fix: negative scale breaking collision shapes#502xingzihai wants to merge 1 commit intoappsinacup:mainfrom
xingzihai wants to merge 1 commit intoappsinacup:mainfrom
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When body scale changes, shapes were being destroyed and recreated which caused temporary collision issues during the transition. This fix updates shape transforms instead of recreating shapes, which preserves collision detection during scale changes. The issue was that characters with negative scale (e.g., (-1, 1)) would pass through objects because the collider was briefly unavailable during recreation. Fixes appsinacup#398
Ughuuu
approved these changes
Apr 3, 2026
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Lint the code either manually or by running: https://github.com/appsinacup/godot-rapier-physics/blob/main/scripts/lint.sh Or something equivalent. If not, I can run it locally and update your PR. |
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Summary
Fixes #398
This PR fixes the issue where setting negative scale on a collision shape would break collision detection.
Changes
Testing
Fixes #398