fix(Core/Battlegrounds): Remove siege damage buffs on node assault in IoC#25155
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Nyeriah wants to merge 2 commits intoazerothcore:masterfrom
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fix(Core/Battlegrounds): Remove siege damage buffs on node assault in IoC#25155Nyeriah wants to merge 2 commits intoazerothcore:masterfrom
Nyeriah wants to merge 2 commits intoazerothcore:masterfrom
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… IoC Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Pull request overview
Updates Isle of Conquest node-assault handling so the Quarry/Oil Refinery siege-damage auras are removed immediately when a node becomes contested (assaulted), matching expected in-game behavior.
Changes:
- Add contested-node handling for Refinery and Quarry in
HandleContestedNodes() - Remove the corresponding team aura immediately on assault via
RemoveAuraOnTeam()
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Changes Proposed:
This PR proposes changes to:
The Oil Refinery (
SPELL_OIL_REFINERY68719) and Quarry (SPELL_QUARRY68720) siege damage buffs in Isle of Conquest are only removed when the opposing team fully captures the node. They should be removed as soon as the node is assaulted (contested).The fix adds Refinery and Quarry handling to
HandleContestedNodes(), which already handles similar immediate-effect logic for the Hangar (disabling the gunship on assault). When either node is assaulted,RemoveAuraOnTeam()strips the buff from the previously controlling team immediately.AI-assisted Pull Requests
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Issues Addressed:
SOURCE:
The changes have been validated through:
Video evidence from the issue: https://www.youtube.com/watch?v=h6zD1TsScb0
Tests Performed:
This PR has been:
How to Test the Changes:
Known Issues and TODO List:
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