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fix(Core/XP): Reduce XP when ungrouped high-level player helps kill #25161
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xp = xp / 2 + 1can incorrectly turn an already-zero XP reward into1(e.g., if earlier logic setxp = 0due to no-XP conditions). Add a guard so the reduction only applies whenxp > 0(or restructure so the “+1” is only used when the base XP was positive), ensuring no-XP kills remain no-XP.There was a problem hiding this comment.
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This can't happen in practice. The solo path (
else if) is mutually exclusive with theif (_group)branch, which is the only placexpgets zeroed. In the solo path,xpstarts as_xpand nothing sets it to 0 before reaching this code.Additionally, the caller already guards against this —
_RewardXPis only invoked when_xp > 0(line 214:if (_xp)), and_xpis a member that doesn't change during the reward flow.