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  • No due date
    1/1 issues closed
  • No due date
    2/7 issues closed
  • Issues that has to be resolved for AI to be able to use space and space maps

    No due date
    1/1 issues closed
  • No due date
  • Review all details on land units and ensure balance factors are optimized for quality of play experience. This includes evaluating by upgrade paths and defining general structure forms for those types, smoothly plotting out gradients of their ability values, and applying considerations by logically considering how such a unit may behave in actual RL encounters and how to properly model such behavior. Each unit is placed on a chart by their tech access to help show how they are established in relation to other units in the same tech region, the ones they are most likely to interact with directly, so that estimations of how they fare during engagements of contemporary units can be guaged. This includes creating new units to fill gaps the review reveals in our unit structure. Also includes a deeper consideration for all the core (non-combat mod specific) abilities the units possess and how those abilities operate. As the review is proceeding, numerous new abilities are being discovered to apply that should be fairly easy to implement. UnitChart: https://docs.google.com/spreadsheets/d/1fxhOaDUcmNBid5dR0HVoIGJPc0q0t9Y_LKgAo1xbFXk/edit#gid=1352941261

    No due date
    3/9 issues closed
  • Update and import Toffer's changes to the main mod. and other edits to myths and storylines

    No due date
    5/5 issues closed