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Andrew Reisner edited this page Mar 26, 2016
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This branch is for developing the 3D C interface. The C interface exposes the BoxMG C++ API to C by wrapping the C++ objects with opaque handles that can be given to an application written in C.
This branch is where a baseline parallel performance model for BoxMG cycling is being developed. The plan is to use this model to make decisions on redistributing coarse problems.
This branch is being used to implement a strategy for redistributing coarse problems in parallel.
This branch is being used to implement, debug, and test a simple 3D case.
This branch is being used to add documentation.