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cholushkin/README.md

Hi, Iโ€™m Maxim Cholushkin ๐Ÿ‘‹

Gameplay developer and generalist crafting interactive systems โ€” from early prototypes to polished features.

  • ๐Ÿ”จ Full-cycle gameplay development
  • ๐ŸŽจ Procedural & AI-driven content (art, music, meshes, levels, textures)
  • ๐ŸŽฎ Game design & rapid prototyping
  • ๐Ÿงช R&D and experimentation with new technologies
  • ๐ŸŒ Worldbuilding and systemic environments

I work at the intersection of code, creativity, and systems design.


๐Ÿ”— Links

Feel free to explore my repositories to see what Iโ€™ve been working on.


๐Ÿค Contact

Open to collaborations, interesting ideas, and technical discussions. If something resonates โ€” feel free to reach out!

Pinned Loading

  1. TinyColor TinyColor Public

    TinyColor is a small, fast library for color manipulation and conversion in Unity. It allows many forms of input, while providing color conversions and other color utility functions. It has no depeโ€ฆ

    C#

  2. SynTex SynTex Public

    Forked from mxgmn/TextureSynthesis

    Texture synthesis from examples

    Batchfile 7

  3. TowerGenerator TowerGenerator Public

    TowerGenerator Unity library for procedural chunk based generation.

    C# 3

  4. VersionHistory VersionHistory Public

    Version history module for Unity

    C# 3

  5. GameLibSandbox GameLibSandbox Public

    C# 1

  6. uconsole uconsole Public

    Forked from yasirkula/UnityIngameDebugConsole

    A uGUI based console to see debug messages and execute commands during gameplay in Unity, powered by lua

    C#