Set update rate for Dolby spatial audio to 30ms from 500ms#57
Set update rate for Dolby spatial audio to 30ms from 500ms#57zfox23 wants to merge 1 commit intocroquet:mainfrom
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Hello @zfox23, thanks for opening your first Pull Request. Someone will review it soon. |
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It's clear that 500ms is unhelpfully slow, but since every invocation is a network transaction (as well as a local calculation) there is a cost to increasing the frequency. In a session with 5 users, for example, asking the server to update the spatial scene up to 150 times per second seems... over-eager. Maybe try with 100ms? It would be nice if we could find a guideline from Dolby (or elsewhere?) on a recommended update rate. My searches haven't turned up anything yet. |
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Yeah, I think we need test 30ms and 100ms at one point by ourselves also. |
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I can see that faster rates would be important for a participant with head tracking - but I don't think we're supporting that yet, right? |
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Microverse works fine with Oculus head set's head tracking. |
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In that case, maybe we should set the rate depending on whether the user is immersed. Presumably much larger rates of angular change are possible than with the joystick-based interface. |
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