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Use active object when importing basemap or DEM to existing mesh#445

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scaredyfish wants to merge 1 commit intodomlysz:masterfrom
scaredyfish:active-object-import
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Use active object when importing basemap or DEM to existing mesh#445
scaredyfish wants to merge 1 commit intodomlysz:masterfrom
scaredyfish:active-object-import

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@scaredyfish
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Rather than having a dropdown list of objects in the import dialog box, it seems more straightforward and Blenderish to just use the active object.

@domlysz
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domlysz commented Feb 20, 2021

Thanks for the PR, that's the strategy I use in old versions of the addon and I agree it's most consistent with the Blender design concept, but as I remember lot of people have trouble with it (mostly newbies) that's why I choose a more explicit UI. Note sure what's the best solution here.

@scaredyfish
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Thanks, that makes sense. Perhaps pre-selecting the active object in the dropdown would be a good compromise?

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