I build products, platforms, and developer ecosystems at the intersection of media, real-time technology, and emerging platforms.
My background spans broadcast, mobile, XR, and developer tools. I’m an Emmy Award-winning producer, led engineering for Dolby.io’s real-time streaming Unity SDK, and helped create the Webby-winning Bose Star Wars AR experience, which reached 85M impressions.
Today I’m focused on spatial computing through Spatial Explorer Labs, building Metal-native tools for Apple Silicon that help bring next-generation 3D workflows into production.
Founder building production infrastructure for spatial computing, including tools that convert existing 3D assets into Gaussian Splats and real-time immersive formats on Apple platforms.
Led engineering and product delivery for the Real-time Streaming Unity Publisher and Player SDKs. Helped take the product from early releases to production-ready capabilities for interactive streaming use cases.
Also led technical demo experiences and developer activations, including SXSW.
Worked across creative partnerships, developer enablement, and technical product launches with brands including Disney, Lucasfilm, PGA Tour, Microsoft, and Universal Music Group.
Experience Producer for the Webby-winning Bose Star Wars AR launch.
- 85M+ impressions
- 30+ minute average engagement
- Delivered in 3 months from POC to App Store release
- Winner: Webby Award, Best Entertainment App
Built innovation programs, workshops, and hackathons connecting music and emerging technology.
- 5,000+ participants
- 1,500+ SDK signups
Scaled developer adoption through game jams and training programs across major U.S. cities.
- 30K+ developers reached
- 500+ SDK signups
- 32 games shipped
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AWE Long Beach 2026 - Building the Infrastructure Behind Live Spatial Experiences
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AWE Munich 2019 – Bose AR Wearables and AI
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AI & Machine Learning Summit – Bose AR Framework with ML
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VueJS Conf – MiniFlix Clone Lightning Talk
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DeveloperWeek SF / NYC
- Bose AR + Capitol Records Innovation Partnership Guides
- HackerNoon contributor
- Developer education and platform growth content
- 0→1 product creation
- Real-time media systems
- Spatial computing / XR
- Technical storytelling
- Partnerships & ecosystem growth
- Shipping ambitious products fast
- Developer platforms & SDK strategy
Building the production layer for spatial computing on Apple Silicon.
Most of the market is focused on generating worlds. I’m focused on making them usable at scale.




