Add health component#2373
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Changed break_barrel and take_damage functions to be called by health component signals Replaced existing health logic with health component
This should make the setter more readable Also removed the redundant `has_depleted_health` signal argument
The check is not needed since the signal is only ever called when the health change does not deplete the health
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Play this branch at https://play.threadbare.game/branches/Litraxx/add-health-component/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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Added a generic health component that can be reused in different scenes.
It exports a max health property and provides various properties regarding health status.
It also provides two signals
health_depletedemitted when a change to the current health pushes it to zero or belowhealth_changedemitted when the health is changed and the change does not cause the health to deplete; emits the current health as an argumentRefactored the fragile barrel to use the new health component
Resolves #1747