Add OffsetOrigin enum for animated sprite pivot#118342
Open
RainCmd wants to merge 3 commits intogodotengine:masterfrom
Open
Add OffsetOrigin enum for animated sprite pivot#118342RainCmd wants to merge 3 commits intogodotengine:masterfrom
RainCmd wants to merge 3 commits intogodotengine:masterfrom
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Changes
This PR extends the offset pivot system of AnimatedSprite2D from only 2 positions (TopLeft, Center) to full 9 anchor positions:
Added a new enum
OffsetOriginto control the offset starting point.All positions are properly registered to ClassDB and exposed to scripting.
Reason
Previously, users could only offset from the top-left corner or center, which limited advanced positioning and animation layout workflows.
With 9-point origin support, users can now offset from any standard anchor point for more flexible sprite placement.
Test
Compiled successfully.


All enum values work correctly in both code and editor inspector.
Offset calculation behaves as expected.