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Many mostly graphics related changes#767
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…to disable fps limit
…gedAt with backgroundColorLineChangedAt
add jsettlers.swing.main wide font scaling
…phics # Conflicts: # go.graphics.swing/src/main/java/go/graphics/swing/contextcreator/GLFWContextCreator.java # go.graphics.swing/src/main/java/go/graphics/swing/contextcreator/GLXContextCreator.java
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I reduced the number of shader to three:
There no longer is any pre gl2 render path because there are barly any remaining users:
I rewrote the FogOfWar algorithm to better fit the Backgrounds needs and to respect to current game speed/pause status.
GeometryHandles are no replaced by *DrawHandles.
Most Textures and Geometries are bundled together in ManagedHandles hold by GLDrawContext that only create a single buffer and texture instead of one per SingleImage. Only parts of ManagedHandles can be used to draw via the unified-multi shader.