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Phase one of garbage collection cleanup. addQuad took in a new object which was basically a copy of CoreNode. This creates a lot of objects that need to be cleaned up. Instead simply passing in CoreNode makes more sense. I'd like to continue cleanup of RenderOps and have CoreNode and SDF match interfaces. I think removing the RenderOp and simply having a draw() call on the CoreNode / SDF would be lot faster.
Phase 2 - after #726 Removes RenderOps and leaves it on CoreNode. Cleanup property differences between SDF & CoreNode
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Looking at the snapshots below you can see that the incoming version appears a lot more stable, where the current beta version sometimes is sluggish in some tests. Also memory used appears stable for the incoming version in comparison to the current version where it sometimes uses more memory than required.
Duration of tests:






Memory and size:





