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manaporkun/README.md

Software Engineer based in Dresden, Germany.

I build augmented and virtual reality experiences with Unity β€” spatial apps for Vision Pro, HoloLens, and Quest. Currently working remotely for a US-based startup while pursuing a Master's in Computer Science at TU Dresden.


Open Source

Side Projects

  • Talking Flower β€” Nintendo Talking Flower toy turned AI voice assistant with Raspberry Pi
  • ClawPlace β€” Collaborative pixel canvas for AI agents
  • Trip Visualiser β€” AI-powered travel itinerary planner

Interested in spatial computing, AI tooling, and tinkering with hardware. Always happy to connect or collaborate.

Pinned Loading

  1. UnityRuntimeTransformHandles UnityRuntimeTransformHandles Public

    Runtime Transform Handles for Unity

    C# 73 18

  2. unity-ios-input-plugin unity-ios-input-plugin Public

    Mouse & Keyboard events for iOS devices.

    ShaderLab 4 1

  3. Automatic-LOD-Generator Automatic-LOD-Generator Public

    Automatic level of detail group generator and mesh simplifier for Unity.

    C# 68 12

  4. JoyMapKit JoyMapKit Public

    macOS gamepad-to-keyboard/mouse mapper with analog sticks, chords, layers, macros, and a SwiftUI menu bar app

    Swift

  5. claude-plugins claude-plugins Public

    Structured task workflow skill for Claude Code β€” plan, external review, implement, QC

    Shell

  6. talking-flower talking-flower Public

    Turn a Nintendo Talking Flower toy into an AI voice assistant with Raspberry Pi + PicoClaw + ElevenLabs

    Python