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Remove debug assert in ConvertBoxToRect#103

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vdwtanner merged 1 commit intomainfrom
user/tvandewalle/removeBadDebugCheck
Mar 3, 2026
Merged

Remove debug assert in ConvertBoxToRect#103
vdwtanner merged 1 commit intomainfrom
user/tvandewalle/removeBadDebugCheck

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This is only used when copying chroma planes, and incorrectly asserts when trying to copy the entire resource (source box is zeroed out, so it was failing the check for back == 1). Tests pass with the check removed.

This is only used when copying chroma planes, and incorrectly asserts
when trying to copy the entire resource (source box is zeroed out, so it
was failing the check for back == 1). Tests pass with the check removed.
@vdwtanner vdwtanner merged commit 76534ae into main Mar 3, 2026
4 of 5 checks passed
@vdwtanner vdwtanner deleted the user/tvandewalle/removeBadDebugCheck branch March 3, 2026 20:21
vdwtanner added a commit that referenced this pull request Apr 14, 2026
This is only used when copying chroma planes, and incorrectly asserts
when trying to copy the entire resource (source box is zeroed out, so it
was failing the check for back == 1). Tests pass with the check removed.

(cherry picked from commit 76534ae)
(cherry picked from commit c54de19051ead51814fbe4eba506a16bc0a46325)
vdwtanner added a commit that referenced this pull request Apr 14, 2026
…n-planar resources

* Map DXGI HRESULTS to D3DERR/D3DDDIERR HRESULTS so that d3d9 apps can react appropriately ([#102](#102) )
* Contain dxgi error code mapping fix
* Remove debug assert in ConvertBoxToRect ([#103](#103))
* Contain debug assert fix
* Use tighter packing for non-planar resources ([#105](#105))
* Contain tighter packing for non-planar resources change

Backport bug: https://microsoft.visualstudio.com/OS/_workitems/edit/61561225/

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#### AI description  (iteration 1)
#### PR Classification
This pull request implements an API enhancement by optimizing non-planar resource packing and improving DXGI error code translation for D3D9.

#### PR Summary
The changes introduce a feature-flag-controlled tighter packing strategy in resource memory layout and add a new inline function to map DXGI error codes to their D3D9 counterparts, ensuring more efficient error handling and resource management.
- **`src/9on12Resource.cpp`**: Implements tighter packing for non-planar resources by recalculating row pitches and total size when the feature is enabled.
- **`include/9on12Util.h`**: Adds the `TranslateDxgiHrToD3D9` function and updates error handling macros to use a cached feature flag for efficient DXGI error translation.
- **`src/9on12Blit.cpp`**: Adjusts the box-to-rectangle conversion check to conditionally bypass strict validations based on the feature flag.
- **`src/CMakeLists.txt` & `include/pch.h`**: Update build dependencies and include directories to support the new feature integration.
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2 participants