Skip to content

Use tighter packing for non-planar resources#105

Merged
vdwtanner merged 1 commit intomainfrom
user/tvandewalle/relaxedPitchRequirement
Mar 16, 2026
Merged

Use tighter packing for non-planar resources#105
vdwtanner merged 1 commit intomainfrom
user/tvandewalle/relaxedPitchRequirement

Conversation

@vdwtanner
Copy link
Copy Markdown
Collaborator

@vdwtanner vdwtanner commented Mar 11, 2026

We don't need to use the higher alignment requirement imposed by GetCopyableFootprints when UnrestrictedBufferTextureCopyPitchSupported is true. Noticed that this seems to have issues with NV12, so I disabled this for planar resources.

Requires microsoft/D3D12TranslationLayer#108

We don't need to use the higher alignment requirement imposed by
GetCopyableFootprints when UnrestrictedBufferTextureCopyPitchSupported
is true.
@vdwtanner vdwtanner merged commit e9809ff into main Mar 16, 2026
4 of 5 checks passed
@vdwtanner vdwtanner deleted the user/tvandewalle/relaxedPitchRequirement branch March 23, 2026 23:04
vdwtanner added a commit that referenced this pull request Apr 14, 2026
We don't need to use the higher alignment requirement imposed by
GetCopyableFootprints when UnrestrictedBufferTextureCopyPitchSupported
is true.

(cherry picked from commit e9809ff)
(cherry picked from commit 808ffc88dd766513754037ff342ac9031b78df21)
vdwtanner added a commit that referenced this pull request Apr 14, 2026
…n-planar resources

* Map DXGI HRESULTS to D3DERR/D3DDDIERR HRESULTS so that d3d9 apps can react appropriately ([#102](#102) )
* Contain dxgi error code mapping fix
* Remove debug assert in ConvertBoxToRect ([#103](#103))
* Contain debug assert fix
* Use tighter packing for non-planar resources ([#105](#105))
* Contain tighter packing for non-planar resources change

Backport bug: https://microsoft.visualstudio.com/OS/_workitems/edit/61561225/

----
#### AI description  (iteration 1)
#### PR Classification
This pull request implements an API enhancement by optimizing non-planar resource packing and improving DXGI error code translation for D3D9.

#### PR Summary
The changes introduce a feature-flag-controlled tighter packing strategy in resource memory layout and add a new inline function to map DXGI error codes to their D3D9 counterparts, ensuring more efficient error handling and resource management.
- **`src/9on12Resource.cpp`**: Implements tighter packing for non-planar resources by recalculating row pitches and total size when the feature is enabled.
- **`include/9on12Util.h`**: Adds the `TranslateDxgiHrToD3D9` function and updates error handling macros to use a cached feature flag for efficient DXGI error translation.
- **`src/9on12Blit.cpp`**: Adjusts the box-to-rectangle conversion check to conditionally bypass strict validations based on the feature flag.
- **`src/CMakeLists.txt` & `include/pch.h`**: Update build dependencies and include directories to support the new feature integration.
<!-- GitOpsUserAgent=GitOps.Apps.Server.pullrequestcopilot -->
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants