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There are some monk behaviors that are not reflecting reality. I also took the opportunity to align the wording with tibia official terms for monk harmony manipulation: spend and build. - The whole party is being healed - Spender spells are not healing - Spenders are not building, when using harmony virtue - Harmony healing is constant, regardless of how many charges are being built - Spenders also heals - Spenders should also build, when using harmony virtue - Party healing impacts only the lower-health player, not the whole party - Harmony passive healing is proportional to the amount of harmony built/spent Co-Authored-By: murilo09 <78226931+murilo09@users.noreply.github.com> Co-Authored-By: Pedro Cruz <phac@cin.ufpe.br> Co-Authored-By: Felipe <87909998+FelipePaluco@users.noreply.github.com> Co-Authored-By: Vava <110659678+vavasz@users.noreply.github.com>
Replaced static Spectators::find call with instance method and updated callback execution to remove redundant argument. This improves code clarity and aligns with updated Spectators and callback APIs.
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| @@ -4021,10 +4064,15 @@ void ProtocolGame::sendCyclopediaCharacterStoreSummary() { | |||
| msg.addByte(hItem_it.second); | |||
| } | |||
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| // the packet should end with u16 but something was added in the middle | |||
| // this is a placeholder | |||
| msg.addByte(0); | |||
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The byte has from "prey unlocked" changed to u16: https://github.com/Zbizu/canary/blob/f7afa1cd3897319b305549d46e19ec9a33a1d821/src/server/network/protocol/protocolgame.cpp#L4026



Description
new features since 15.00:
pr information:
dudantas/feat-monkType of change
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