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Addresses reviewer concerns on the stable release: 1. Reload after ad-end now also triggers when real segments were stripped (hadStrippedSegments), even within cooldown window. Fresh token/manifest cleans up player state more thoroughly than pause/play — reduces risk of ads leaking through when cooldown would have skipped the reload. 2. FailedBackupPlayerTypes changed from Set to Map<type, timestamp>. Failures expire after 15s so transient network issues (GQL errors, connection blips) don't blacklist a player type for the entire ad break. 3. README updates: document PinBackupPlayerType quality caveat (360p lock when autoplay gets pinned), ReloadCooldownSeconds, DisableReloadCap. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Addresses reviewer concerns on the stable release:
Reload after ad-end now also triggers when real segments were stripped (hadStrippedSegments), even within cooldown window. Fresh token/manifest cleans up player state more thoroughly than pause/play — reduces risk of ads leaking through when cooldown would have skipped the reload.
FailedBackupPlayerTypes changed from Set to Map<type, timestamp>. Failures expire after 15s so transient network issues (GQL errors, connection blips) don't blacklist a player type for the entire ad break.
README updates: document PinBackupPlayerType quality caveat (360p lock when autoplay gets pinned), ReloadCooldownSeconds, DisableReloadCap.