Systems & Software Engineer | C | C# | x86 Assembly | Windows Internals
I am a systems-focused developer specializing in Memory Hooking, Reverse Engineering and Network Interception. I spend my time exploring the boundaries of the Windows OS, from process injection and manual hooking to high-performance inter-process communication.
- Systems Programming: Advanced Win32 API usage, DLL injection, and memory manipulation.
- Hooking & Interception: Manual trampoline implementation, prologue/epilogue hooking, and Winsock (ws2_32.dll) traffic manipulation.
- Architecture: Thread-safe concurrent systems in C#, memory-mapped files, and custom IPC ring buffers.
- Reverse Engineering: Dynamic analysis, pattern scanning, and closed-source engine interfacing.
Note: All projects are for educational purposes and security research.
🚀 Active Project: wow-lil-helper
Status: 🟢 Active / Stable
A high-performance framework for real-time process injection and engine-interoperability within complex gaming environments
- Automation Suite: Tools for repetitive gameplay tasks, Direct3D visualization and combat efficiency.
- Optimized: Built to run smoothly without dropping your FPS.
- Winsock Network Interceptor (C) — ✅ Stable
- Real-time network telemetry via manual ASM trampolines.
- Systems Automation Framework (C#) — ✅ Stable
- High-concurrency C# manager for multi-process state synchronization.
- WowBgFilter — ✅ Stable
- A specialized utility for filtering and managing World of Warcraft Battleground data or sessions.
All my work is licensed under AGPL 3.0. I believe in open, transparent software—if you use or modify my code, keep it open!
📫 Connect with me: Email Address