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seg3214/README.md

Hi there, I'm Nick! 👋

Systems & Software Engineer | C | C# | x86 Assembly | Windows Internals

I am a systems-focused developer specializing in Memory Hooking, Reverse Engineering and Network Interception. I spend my time exploring the boundaries of the Windows OS, from process injection and manual hooking to high-performance inter-process communication.


🛠 Technical Deep Dive

  • Systems Programming: Advanced Win32 API usage, DLL injection, and memory manipulation.
  • Hooking & Interception: Manual trampoline implementation, prologue/epilogue hooking, and Winsock (ws2_32.dll) traffic manipulation.
  • Architecture: Thread-safe concurrent systems in C#, memory-mapped files, and custom IPC ring buffers.
  • Reverse Engineering: Dynamic analysis, pattern scanning, and closed-source engine interfacing.

Note: All projects are for educational purposes and security research.

🚀 Active Project: wow-lil-helper

Status: 🟢 Active / Stable

A high-performance framework for real-time process injection and engine-interoperability within complex gaming environments

  • Automation Suite: Tools for repetitive gameplay tasks, Direct3D visualization and combat efficiency.
  • Optimized: Built to run smoothly without dropping your FPS.

📦 Featured Systems Projects

⚖️ License

All my work is licensed under AGPL 3.0. I believe in open, transparent software—if you use or modify my code, keep it open!

📫 Connect with me: Email Address

Pinned Loading

  1. HW-LogMonitor-v2 HW-LogMonitor-v2 Public

    A high-performance C++ utility for real-time log ingestion and data sanitization. Implements a multithreaded architecture (pthreads) and asynchronous network I/O via libcurl to scrape, deduplicate,…

    C++

  2. PoE-Trade-Helper PoE-Trade-Helper Public

    A performance-oriented C# utility for real-time data visualization and event-driven trade analytics. Features a dynamic UI engine for on-the-fly inventory rendering, automated ratio calculation, an…

    C#

  3. Winsock32-hook Winsock32-hook Public

    High-performance C DLL for real-time network interception via manual ASM trampolines.

    C

  4. wow-lil-helper wow-lil-helper Public

    C-based framework for process injection and engine interoperability. Features real-time memory manipulation, Direct3D overlays, and low-latency internal hooking.

    C

  5. WowAccountManager WowAccountManager Public

    High-concurrency C# manager for multi-process synchronization. Leverages P/Invoke, Win32 API, and thread-safe execution engines for automated state management.

    C#

  6. WowBgFilter WowBgFilter Public

    A C# systems utility for real-time network packet interception and asynchronous state automation. Integrates out-of-process memory reading and a robust finite-state machine (FSM) to manage high-thr…

    C#