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Implements a new autotune, which is closer to the Antares original. It doesn't use FFTs - instead everything happens in the time domain. This version of the effect has options for transpose, key and scale along with note as a target note. Performance should be better than the other autotuner effect which exists in SP currently. See @xavriley/qlibugens for the original plugin. Binaries are available on the Releases page.
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Hi Xavier, just heard your sound sample. This is really great! When will this and the new |
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I've fixed the merge conflict now - it's been a while but I think the reason this didn't get merged in right away was because Sam wanted to have a think about the best way to package/deliver SuperCollider external UGens that were outside of SC3. I'm not sure if we ever made a decision about that. This is ready to merge anyway. |
Great, looking forward to it. The external UGen integration in SP is also very interesting for me. |
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Hiya, apologies - this dropped off my radar. It's definitely something I'd like to see eventually merged into Sonic Pi. However, for it to happen I feel that we need to be able to compile the ugen from source as part of the building process. This is certainly a hard requirement for it to be packaged for a linux distribution. @xavriley - how is the ugen built? Could it be integrated into our cmake build process? |
Implements a new autotune, which is closer to the Antares original.
It doesn't use FFTs - instead everything happens in the time domain.
This version of the effect has options for transpose, key and scale
along with note as a target note. Performance should be better than the
other autotuner effect which exists in SP currently.
See @xavriley/qlibugens for the original plugin. Binaries are available
on the Releases page here https://github.com/xavriley/qlibugens/releases