Add a socket receive buffer#1733
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Rob-Hague merged 2 commits intosshnet:developfrom Nov 21, 2025
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Rob-Hague
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Nov 7, 2025
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| if (_socket is { } s) | ||
| { | ||
| s.ReceiveTimeout = 0; | ||
| } |
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this is just moved out from the previous implementation of TrySocketRead
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Currently an array is allocated to read each packet from the socket, followed by decryption which allocates another array for the plaintext payload. We can save one of these two allocations by adding a persistent buffer for socket receives, and allowing the cipher implementations to decrypt into the given payload array. We can save the other allocation similarly, but in a separate change.
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@Rob-Hague How does this affect performance? |
WojciechNagorski
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Nov 18, 2025
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I am not expecting any noticeable speed improvements (will check). I will demonstrate the memory improvements in the next PR 🙂 |
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Currently an array is allocated to read each packet from the socket, followed by decryption which allocates another array for the plaintext payload. We can save one of these two allocations by adding a persistent buffer for socket receives, and allowing the cipher implementations to decrypt into the given payload array.
We can save the other allocation similarly, but in a separate change.