Boids AI swarm demo for Unity.
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Updated
Apr 19, 2024 - ShaderLab
Boids AI swarm demo for Unity.
Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/
Create particle systems in XNA quickly and easily with Dynamic Particle System Framework for XNA.
Blue Archive web click effect, mouse effect & cursor trail|蔚蓝档案 点击特效、鼠标特效与光标拖尾|Canvas 2D · npm/CDN
Numerically computing the dynamics of mechanical systems.
3D Game Engine built from the ground up using C++ and OpenGL
Mostly realtime graphics engine
A terminal-based life simulator built entirely with Python's standard library. Cellular automata, fluid dynamics, particle systems, quantum circuits, neural networks, ecology, game theory, fractals, and more — all rendered with curses at 60 fps. No external dependencies.
Exploration of cellular automata in 1d, 2d and 3d 🐦 🐦 🐦 oh no BIRDS
Particle System Demo developed as the final project of theory of computation course at Shahid Beheshti University on spring 2022
Ephemeral Whirls — Generative line art with wandering particles, looping behavior, vibrant color palettes, and soft backgrounds. Pure JavaScript, no dependencies. Preview on apparel.
Exercise 2 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 3 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 4 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 5 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
Exercise 1 of topic 2 of the simulation subject within the Multimedia Engineering degree (ETSE - University of Valencia).
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