Iβve been making games for nearly 20 years; programming, designing, and, generally, doing whatever's possible to create systems and experiences that are capable of more than I thought possible. It's those systems that allow developers to find unexpected interactions, boundless possibilities, and provide players with the agency and freedom to come away with stories and experiences that are truly unique because of their own particular brand of hope, imagination, and chaos they bring along with them.
Games shouldn't just be the stories we write, they should be the stories that unfold from a scenario and toolset we present players. I've dedicated my career to try and constantly push beyond conventional boundaries and it's taken from platform to platform, language to language, across indie PC studios to multiple forms of AAA development to research into rendering solutions and procedural generation and even to finding ways to bring educational game experiences into school cirriculums.
I'm still always trying to find a way to balance work so that I can include whatever I can as a public resource for others to use and, hopefully, that manifests in some really fun ways for others someday.
π I'm based in a tiny town near Lansing, Michigan.
π₯οΈ See my portfolio at Trent Polack's Internet Website.
βοΈ You can contact me through any of the buttons below (I recommend email).
I'm currently working primarily with Unreal Engine 5, Unity, Houdini, Gaea 2, World Creator, and EmberGen to find content workflows that fit neatly into well-designed, well-architected flexible, emergent systems that can all work together to create the basis for truly unique experiences. I could use a few more hours in each day to do so, but in the mean time it's the eternal work/fun/life balancing act, but I'll get there.
π± My GitHub Data
π¦ 2.7 MB Used in GitHub's Storage
π 86 Contributions in the Year 2026
πΌ Opted to Hire
π 48 Public Repositories
π 29 Private Repositories
I'm a Night π¦
π Morning 576 commits βββββββββββββββββββββββββ 13.51 %
π Daytime 1108 commits βββββββββββββββββββββββββ 25.98 %
π Evening 1358 commits βββββββββββββββββββββββββ 31.84 %
π Night 1223 commits βββββββββββββββββββββββββ 28.68 %
π I'm Most Productive on Wednesday
Monday 536 commits βββββββββββββββββββββββββ 12.57 %
Tuesday 711 commits βββββββββββββββββββββββββ 16.67 %
Wednesday 762 commits βββββββββββββββββββββββββ 17.87 %
Thursday 699 commits βββββββββββββββββββββββββ 16.39 %
Friday 560 commits βββββββββββββββββββββββββ 13.13 %
Saturday 440 commits βββββββββββββββββββββββββ 10.32 %
Sunday 557 commits βββββββββββββββββββββββββ 13.06 %
π This Week I Spent My Time On
ποΈ Time Zone: America/New_York
π¬ Programming Languages:
C++ 8 hrs 1 min βββββββββββββββββββββββββ 72.65 %
Other 2 hrs 18 mins βββββββββββββββββββββββββ 20.95 %
Git 24 mins βββββββββββββββββββββββββ 03.63 %
Git Config 11 mins βββββββββββββββββββββββββ 01.69 %
Unity3D Asset 4 mins βββββββββββββββββββββββββ 00.67 %
π₯ Editors:
Rider 5 hrs 55 mins βββββββββββββββββββββββββ 53.60 %
JetBrainsRider 2 hrs 9 mins βββββββββββββββββββββββββ 19.57 %
UnrealEditor 1 hr 19 mins βββββββββββββββββββββββββ 12.04 %
VS Code 46 mins βββββββββββββββββββββββββ 06.97 %
Gaea 25 mins βββββββββββββββββββββββββ 03.90 %
π±βπ» Projects:
JoyCore 5 hrs 29 mins βββββββββββββββββββββββββ 49.74 %
Unknown Project 2 hrs 44 mins βββββββββββββββββββββββββ 24.77 %
Starward 1 hr 26 mins βββββββββββββββββββββββββ 13.11 %
PropertyHistory 27 mins βββββββββββββββββββββββββ 04.17 %
HoudiniEngineForUnreal 21 mins βββββββββββββββββββββββββ 03.20 %
π» Operating System:
Windows 11 hrs 2 mins βββββββββββββββββββββββββ 100.00 %
I Mostly Code in C++
C++ 16 repos βββββββββββββββββββββββββ 26.67 %
TypeScript 12 repos βββββββββββββββββββββββββ 20.00 %
C# 8 repos βββββββββββββββββββββββββ 13.33 %
ShaderLab 2 repos βββββββββββββββββββββββββ 03.33 %
Less 1 repo βββββββββββββββββββββββββ 01.67 %
Timeline
Last Updated on 12/04/2026 00:54:43 UTC






