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WickedEngine
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Add lifecycle support for custom shaders (#1700)
Build
#2771:
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5e07e3b
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13m 57s
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macos, ios: implemented texture to clipboard
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#2770:
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70ec32c
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improve ocean tiling in the distance #1694
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#2769:
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fix for #1695
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#2768:
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image and font renderer refactors
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#2767:
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shared ptr self copy protect
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#2766:
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filedialog refactor,fix
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#2765:
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Zero-initialize szFile buffer to fix save fails (#1692)
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#2764:
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uav will not be allowed for mesh suballocator
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#2763:
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fixed camera feed MSAA
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#2762:
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fix for multithreaded mesh access in paint tool #1514
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#2761:
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combined shader for image and font renderer to reduce shader switchin…
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#2760:
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some optimizations for gpu structure inits
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#2759:
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fixed severe performance degradation of hair particle system ray tracing
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#2758:
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Grass particle fixes (#1684)
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#2757:
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Merge branch 'master' of https://github.com/turanszkij/WickedEngine
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#2756:
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ios linker fix
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#2755:
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heic image loader macos ios
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#2754:
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heic loader refactor
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#2753:
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added heic image support
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#2752:
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screenshot will also copy image to clipboard
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#2751:
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better editor window maximized state handling
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#2750:
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Fix UI flicker in env probe panel (#1687)
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#2749:
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Env Probe Undo-Restore Crash Fix (#1686)
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#2748:
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Surfel GI: world-space gather for water and secondary cameras (#1676)
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#2747:
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