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razerz

is a working test directory with projects related to building an engine, that uses GLSL shaders, openGL, openCV, Vulkan, GLFW, SDL,

:FOLDERS:

shaderzglsl

folder contains all active and in delvopment shaders, currently they are being converted from opengl speifcations to work with vulkan.

vulkan_modual_01.01

active modual being delvoped learning how to use vulkan

engine_openGL

NOTE: due to rearanging some of the include links will be broken

first iteration of graphics engine uses opengl to render models. tests with normal maps, compute partical shaders, and glyphs {DISCONTUNUED}

Images_captures_&old_data

here you will find lots of images, videos and screen caps of exeperments and results!

data_extrn

contains models and the modal maps {normal maps, parlaxmaps specularmaps etc} contains models built by me or neil c.

level_builder

not much happehning here, small image processing for making art, but will be used to genreate levels and other image and genrational data. offline tools.

outtvz

some creative writing and other notes of theatical, or projects of the orgburo that needs to be kept mobile and easy accessable from anywhere.

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rendering systems experiments and learning project on building a modual/subsystem for engine simulation development

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