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Pull requests: avpbynf/Vitrail-Shaders

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Pull requests list

perf(render): overlap floodfill with the rest of the frame perf the same behaviour for less
#252 opened Aug 30, 2026 by avpbynf Owner Loading…
5 of 6 tasks
perf(render): close our passes with per-image barriers perf the same behaviour for less
#251 opened Aug 30, 2026 by avpbynf Owner Loading…
4 tasks done
perf(render): skip stable sampler writes after the first push perf the same behaviour for less
#250 opened Aug 30, 2026 by avpbynf Owner Loading…
4 tasks done
feat(render): add an optional shadow map refresh cadence perf the same behaviour for less
#249 opened Aug 30, 2026 by avpbynf Owner Loading…
3 of 4 tasks
perf(render): fold independent fullscreen pack passes perf the same behaviour for less
#248 opened Aug 30, 2026 by avpbynf Owner Loading…
3 of 4 tasks
feat(render): add two experimental GPU pass switches feat geometry served, a uniform provided, a screen opened
#247 opened Aug 30, 2026 by avpbynf Owner Draft
5 of 7 tasks
fix(render): hold the shadow camera across a skipped map fix a defect corrected, in the image or in what a pack may say
#246 opened Aug 30, 2026 by avpbynf Owner Draft
5 of 7 tasks
fix(pack): answer a pack's switch for the geometry too fix a defect corrected, in the image or in what a pack may say
#186 opened Aug 26, 2026 by avpbynf Owner Draft
3 of 4 tasks
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