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Pull requests: avpbynf/Vitrail-Shaders
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perf(render): overlap floodfill with the rest of the frame
perf
the same behaviour for less
#252
opened Aug 30, 2026 by
avpbynf
Owner
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5 of 6 tasks
perf(render): close our passes with per-image barriers
perf
the same behaviour for less
#251
opened Aug 30, 2026 by
avpbynf
Owner
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4 tasks done
perf(render): skip stable sampler writes after the first push
perf
the same behaviour for less
#250
opened Aug 30, 2026 by
avpbynf
Owner
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4 tasks done
feat(render): add an optional shadow map refresh cadence
perf
the same behaviour for less
#249
opened Aug 30, 2026 by
avpbynf
Owner
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3 of 4 tasks
perf(render): fold independent fullscreen pack passes
perf
the same behaviour for less
#248
opened Aug 30, 2026 by
avpbynf
Owner
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3 of 4 tasks
feat(render): add two experimental GPU pass switches
feat
geometry served, a uniform provided, a screen opened
fix(render): hold the shadow camera across a skipped map
fix
a defect corrected, in the image or in what a pack may say
fix(pack): answer a pack's switch for the geometry too
fix
a defect corrected, in the image or in what a pack may say
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